Wartide: Heroes of Atlantis

A hero-collecting gacha game, live on iOS and Android, developed by Outact Entertainment. I was recruited to a small team of veteran game developers, and we took this game from gray box prototype to live operations in ~8 months.

My roles:

  • Content design: Created abilities and wrote in-game lore and descriptions for various characters, implementing in the Unity editor. Drafted world guides and updated internal wikis.

  • Principal QA: Sole QA tester from alpha to beta release, reported bugs and provided mechanic and UI/UX feedback to CEO and lead designer.

  • Production assistance: Updated the rest of the company on content additions, communicated issues across design, art, and engineering departments.

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